Master of disguise


Half-Doppelganger Rogue 4
CG Medium Humanoid (doppelganger, human)
Age 22, Height 6 ft., Weight 145 lbs. (in natural form)
Init + 3; Senses trap spotter 10 ft.; Perception + 7 *
Languages Abyssal, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Hallit, Kelish, Orcish, Razmiran

AC 16, touch 14, flat-footed 12; CMD 16
( + 2 armor, + 3 Dex, + 1 dodge)
( + 3 base attack, + 0 Str, + 3 Dex)
Spec. DEF trap sense + 1, uncanny dodge
HP 24 (4 HD)
Resist evasion
Fort + 1, Ref + 7, Will + 2

Speed 30 ft.
Melee rapier + 7 (1d6 / 18 – 20)
Ranged blowgun + 6 (1d2; range increment 20 ft.)
Base Atk + 3; CMB + 3
Atk Options sneak attack + 2d6
Combat Gear none yet

Abilities Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 18
SQ favored class (rogue), greater change shape (any small/medium creature), trapfinding
Feats Dodge, Skill Focus (Disguise), Weapon Finesse
Talents finesse rogue, trap spotter
Skills Acrobatics + 10, Bluff + 12, Diplomacy + 12, Disable Device + 12 ( + 2 vs. traps), Disguise + 17 ( + 8 when using greater change shape; always a class skill), Knowledge (local) + 9, Knowledge (nobility) + 6, Linguistics + 9 (always a class skill; learn + 1 language/rank), Perception + 8 ( + 2 vs. traps, trap spotter 10 ft.), Sense Motive + 8, Stealth + 10

Equipment leather armor, mwk rapier, blowgun, backpack, small steel mirror (x2), waterskin, disguise kit, masterwork thieves’ tools, 37 gp.
Encumbrance 32 lbs.; Encumbrance 33/66/100 lbs.

Trap Spotter (Ex) If Charis comes within 10 feet of a trap, she receives an immediate Perception check to notice the trap.

Future Language Choices and why:
Hallit – was spoken in the temple in the mine.


Half-doppelgangers (known derogatorily as gray girls) are extraordinarily rare, for three reasons: First, doppelgangers rarely seduce women to begin with. Second, half-doppelgangers have no gender of their own (being neuter), though they can disguise themselves easily as either. Hence, they cannot self-propagate their “species”. Third, they are usually hunted to death as soon as their peculiar abilities manifest.

When a doppelganger mates with a human woman, the resulting child is, for all intents and purposes, a normal human girl up until she enters adolescence – a few years behind her peers, at about the age of 14. At this point, she loses her hair color, skin color, irises, and pupils. This process is accompanied by intense depression and anxiety – though no one is sure whether that’s part of the process or in response to it. Frequently, parents see this as either a horrible disease or signs of demonic possession.

Then, it gets worse. A few months later, her shapechanging abilities begin to manifest – involuntarily. She may begin a conversation with blue eyes and end it with green. She may wake up six inches shorter than she was when she fell asleep. Her hair may change color as she is brushing it in the morning. At this point, she tends to lose any remaining friends, acquaintances, and protectors she had, not to mention any concrete sense of “self”.

Between suicides, murders, lynchings, failed exorcisms, and runaways who die in the woods, barely one in 20 gray girls actually make it to adulthood. Control over her abilities comes slowly and with great effort. Subconscious control (so as not to lose shape while sleeping) can take as long as six years. Ironically, those who survive are generally not loners, but rather highly sociable people who make themselves new friends and acquaintances (usually in a location other than where they spent their childhoods). Building on their unique abilities and remarkable facility for languages, they tend to become either bards or rogues. The less savory types become assassins, and those snapped up by governments usually become incredibly talented spies.

As it always goes, Charis’ mother Ashlys had a tryst with a doppelganger, who called himself Charon. Her mother treasured her daughter like no one else, including her younger (-2 years) brother Chris and her much younger (-10 years) sister Annabella. (The two of them had the same father, but Ashlys never married or lived with him, mostly because he was already married.) Even when Charis began to show signs of her heritage, her mother simply accepted her the way she was.

Charis was not so lucky with the rest of the village. She suffered abuse, bullying, taunts, death threats, and was quietly excluded. In the end, a mob burned down her home while she and her mother (protective to the last) were still inside. (Her siblings survived, and grew up with their father and stepmother). The property remains a burned-out ruin to this day because of local superstition. No one talks about the place. Charis escaped into the forest, eventually ran afoul of the kobolds, and was enslaved. After a few weeks, she contrived to replace one of the kobolds. Since then, she’s done what she could to make the other slaves’ lives bearable (not much, unfortunately), while searching for a way to help them all escape.

Charis values personal relationships above all else, even knowing they are always built on a lie (for her, anyway). Given the choice, she would rather reveal her nature than let a friend die, even if she loses the friend in the process.

Charis is 22 at this point, and has been trapped in the mines for four years. She has used her considerable talents with disguise and misdirection to evade detection, though the deception has strained her to the breaking point, physically and mentally. She has had very few opportunities to leave, and has been forced to do unspeakable things to keep the deception going.

Goals and Dreams

  1. Charis’ first priority is to redeem herself in her own eyes. She spent the past five years embroiled in a struggle to stay alive and release prisoners, during which she accomplished none of the second and all of the first – but only by hurting far more people than she feels she should have.
  2. Charis wants to keep her secrets private, but also wants to be accepted for what she is (which she can’t be until she gives them up). Eventually she will have to resolve this one way or the other.
  3. Charis also has a half-formed desire to find out who and what her father was. She doesn’t even know he is a doppelganger, and only has the name Charon to go by.

Former Associates

  • Cirdan Relinux – As a young boy growing up in the same village as Charis, he had a crush on her, right up until her adolescence. His father was an adamant racist, and Cirdan turned out to be no different. When Charis was 15 and Cirdan was 17, he led the mob burning down her home. In the years since, he has become a fighter and adventurer who favors a greatsword, although Charis has not seen him.
  • Icar Blackblade – A knight of Razmir (?). Icar was working in the mine for Markessa. Charis killed a newcomer, Miranda, and assumed her identity for 4 years. Icar still doesn’t know this.
  • Jeannette – A lady’s maid, she is (or was 5 years ago) also a member of the Thieves’ Guild in Greyhaven. She was the undisputed master of disguises until Charis (then going by Veija) came along. The two of them always got along well, though Jeannette thinks Charis/Veija is dead.
  • Norvard – Leader of the Thieves’ Guild in Greyhaven (or was 5 years ago). Picked up Charis (then going by Veija) off the streets and taught her most of what she knows. He also claimed to have a scroll that would help her [do something], but held its translation over her while she produced six impossible heists for him, netting thousands of gold pieces in jewelry, gems, and priceless art. Then, when she called him out on it, he beat her up and locked her in a cell. She escaped within a day, of course, simply through her natural talents.


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